Scenes and Visuals · Lesson 7 of 8 · 3 min
Assembling & Polishing AI-Generated Footage
How to review every generated clip for broken hands and objects, regenerate bad shots, sync to voiceover, and grade the look.
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Your clips come back and most of them are fine. Some of them aren't, and the ones that aren't tend to break in the same handful of ways every single time. That's good news. It means you know exactly what to hunt for.
Hands first. Six fingers. A thumb bending the wrong way. A hand that melts into a sleeve halfway through the shot and comes back slightly different. Then objects. A mug that changes shape between one second and the next. A chair leg passing straight through a table. A sign covered in letters that aren't letters. These models are excellent at the overall impression of a scene and still unreliable about the small parts inside it.
So watch every clip properly before it touches your timeline. Full screen, normal speed, all the way through. Not as a grid of thumbnails, because a thumbnail is exactly the size at which a mangled hand looks completely fine. When you find one, take that shot back into the scene editor, fix the description of whatever went wrong, and generate it again. One shot. The rest of your footage stays where it is.
Which is really the same instruction as this one. Never publish the first draft. The first pass out of any AI tool is a starting position, not a deliverable. Go around again. That marginal quality you add on the second and third pass converts directly into views, and views convert into revenue, which makes the hour you spend iterating one of the better-paid hours in this business.
One habit prevents most of this pain in the first place. Ask for more footage than you need. If the narration over a scene runs five seconds, request eight. Ten if the tool will give you ten. Then trim it down in the edit.
That surplus is your escape hatch. You get to choose where the shot starts and where it ends, which means you can cut past the half-second where the hand does something strange and keep the clean four seconds around it. You can hold a beat when the voiceover runs long. You can tighten a scene that's dragging. All of that is a mouse drag instead of a trip back to the generator to wait and hope the next version is better.
Last thing, and this one's a taste call. Raw AI footage tends to come out clean and bright and a little weightless. Grade it dirtier. Pull the temperature down, push a green-magenta tint through it, crush the shadows, add a vignette and a bit of light fog. It stops reading as generated. More usefully, the mild discomfort of it holds attention in a way a pretty, evenly lit shot never does.
Generate long. Grade dirty. Never ship the first draft.
Earnings mentioned in this course are examples, not typical or promised results. What a channel earns depends on its niche, audience and the work put in.
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